let's create build to ktx directory instead of ktx/src
thx gcc for noticing this mistakes
COOP: added some fun to nightmare skill
COOP: add some funky effect when respawning monster, also set proper angles.
I wonder how this damned shit code worked before...
no need for spawning additional edict for tfog effect
293. COOP: Drop ammo from soldier, enforcer, ogre even if they gibbed.
294. COOP: Respawn items on nightmare skill.
292. COOP: Monsters now respawn on nightmare skill. Respawn time may be tuned with "k_monster_spawn_time" server variable, default is 20 seconds, actually spawn time randomized by 0.5 * k_monster_spawn_time, so respawn time is from 20 to 30 seconds.
still trying get rid of coop, oh hacks :<
trying get rid of coop after last player disconnected
ignore it: light clean up
samelevel 1 is reset on any XonX command, modes required samelevel 0 should set it in cfgs
nazy strlcpy
BUGFIX: stuffcmd all maps aliases.
fixing e4m1 bug
no demo recording in deathmatch = 0
now commands/maps stuffing should not overflow backbuffers, especially on FTEsv. Btw, alias stuffing system affected by ping in the same way like not chunked download...
coop fix: remove "runes" if deathmatch changed from 0 to non zero
BUGFIX: spawn markers (keys at players spawn points) did not worked, hrm..., well basically setorigin() used wrongly, perhaps it worked before but not after Tonik patched CM_HullTrace or probably I wrong and reason of bug is unknown :) who cares it works now, also I a bit rewrote code so less copy-past parts.
290. Added coop support, well, not yet tested. You can turn it on with "/votecoop" command, this turn "coop 1" and "deathmatch 0" and load "start" map, server start acts like in pseudo matchless mode, to revert it back use "/votecoop" again. Server admins may tune vote percentage with "k_vp_coop".
291. "/giveme" cheat command extended. "/giveme runes" - give all runes, not ctf ones, but for complete sinleplayer, you know... "/giveme rune [1|2|3|4]" - give particular rune "/giveme norunes" - remove all runes
some fixes to new teleporting/telefragging code
288. I'm rewrote teleporting code, should fix some bugs. Probably added new, required testing.
289. Added "/giveme" command, useful only if "sv_cheats 1" enabled, just give you quad/pent/ring/suit. Use it like "/giveme q 10", this should give you quad for 10 seconds. Useful for testing double pent telefrags :P
[15:17] Renzo: /nospecs needs a slight adjustment [15:18] Renzo: do NOT announce "spectator FUCKFACE left" when idiots try to connect /nospecced server
removing invincible glowing in dmm4, even if you have pure pent. I'm too lazy to separate dmm4_invinc_time and pure pent, but who plays dmm4 with pup anyway?
temporary add debug to autotrack in mvd demos, perhaps this helps find bug.
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