Activity
From 13/04/2008 to 12/05/2008
02/05/2008
- 21:49 Revision 767: test only
- test only
28/04/2008
- 15:54 Feature #101: Race: autotrack new racer (Closed)
- Confirmed and works this way.
25/04/2008
- 16:56 Feature #113: DMM4: noitems (Closed)
- 16:49 Revision 766: "/noitems" command, toggle permissibility of items in game, actually it "k_noitems"...
- "/noitems" command, toggle permissibility of items in game, actually it "k_noitems" server variable.
- 16:25 Revision 765: "k_dm2mod" is obsolete server setting now. Acting like k_dm2mod is always 1.
- "k_dm2mod" is obsolete server setting now. Acting like k_dm2mod is always 1.
- 15:40 Revision 764: reset to default dmm4_invinc_time on map change (not map reload) and when XonX comm...
- reset to default dmm4_invinc_time on map change (not map reload) and when XonX command issued.
24/04/2008
- 23:58 Feature #88: Stufftext containing the end of game text for easy parsing (Closed)
- Finished then? If not, re-open.
22/04/2008
19/04/2008
18/04/2008
- 22:54 Bug #116: Pines through walls (dm2)
- Such a nice one too. Check demo included.
- 16:02 Revision 763: invincible -> invincibility, corrected spelling, ignore it
- invincible -> invincibility, corrected spelling, ignore it
- 14:16 Revision 762: "/spawn666time [seconds]" set/show "dmm4_invinc_time" server variable.
- "/spawn666time [seconds]" set/show "dmm4_invinc_time" server variable.
- 13:22 Revision 761: ignore it
- ignore it
- 13:18 Revision 760: removing spawn666 and berzerk features, so k_666 k_bzk k_btime is obsolete server s...
- removing spawn666 and berzerk features, so k_666 k_bzk k_btime is obsolete server settings now.
15/04/2008
- 14:26 Feature #115: midair request
- adding 6 points for axe kill
/sassa
- 14:19 Feature #114: DMM4: toggleable spawnpent
- Usage: /nopent (or something like this)
Description: Removes the spawnpent in DMM4 mode. Now if people want it removed it can only happen using RCON which is bad of course.
- 14:18 Feature #113: DMM4: noitems
- Usage: /noitems
Description: Removes all pickable items like armors or health boxes.
Note: This could be used with other game modes as well.
- 03:30 Bug #112: SpawnSafety not so safe (Need Feedback)
- There is a possibility that spawns are bugged in a way that you can actually get spawntelefragged if you are not on the spawn area when spawn happens but you are going towards the spawn and bump into the spawn-effect. In this case the player would...
14/04/2008
- 19:11 Bug #112: SpawnSafety not so safe
- General testing of spawn safety would lead you to believe it works correctly, but I've seen some telefrags when I'm sure not all spawn points are blocked. I think it happens only when someone is moving over a spawn point very quickly (seen it mos...
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