Activity
From 10/06/2008 to 09/07/2008
07/07/2008
- 16:06 Revision 3673: new variable sb_nosockraw - works as an equivalent of -nosockraw command-line opti...
- new variable sb_nosockraw - works as an equivalent of -nosockraw command-line option = forces "new ping" = UDP QW Query Packet multithreaded pinging; (config.cfg only, needs client restart, sb/vid_restart support will be added later maybe)
- 15:46 Revision 3672: comment & cleanup & oldPingHost() declaration was wrong
- comment & cleanup & oldPingHost() declaration was wrong
06/07/2008
- 23:05 Revision 3671: More list view item stuff.
- More list view item stuff.
- 18:46 Revision 3670: - Changed the default event handler function pointer to take an extra void pointer...
- - Changed the default event handler function pointer to take an extra void pointer as argument so that any inheriting controls can have specialized event arguments by supplying a pointer to some struct. It is then up to the receiver of the event t...
02/07/2008
- 23:33 Revision 3669: Added ez_listview.c/h
- Added ez_listview.c/h
- 23:19 Revision 3668: BUGFIX: Remember to remove any OnChildMoved/Resize event handlers when destroying ...
- BUGFIX: Remember to remove any OnChildMoved/Resize event handlers when destroying a control.
- 23:18 Revision 3667: Initial commit for a ez_listview control.
- Initial commit for a ez_listview control.
- 23:17 Revision 3666: BUGFIX: Remember to call the OnDestroy event handler for buttons.
- BUGFIX: Remember to call the OnDestroy event handler for buttons.
- 23:15 Revision 3665: Cleanup
- Cleanup
- 23:13 Revision 3664: Just some cleanup.
- Just some cleanup.
- 00:55 Revision 3663: Just some cosmetics while bug hunting
- Just some cosmetics while bug hunting
01/07/2008
- 23:19 Revision 3662: Just made sure everything works before removing this stuff.
- Just made sure everything works before removing this stuff.
- 11:18 Revision 3661: - Splitted up the huge CL_GetDemoMessage some... - Some cleanup/commenting
- - Splitted up the huge CL_GetDemoMessage some... - Some cleanup/commenting
29/06/2008
- 23:53 Revision 3660: - Made the pause button work properly. - Made use of the new anchoring stuff so th...
- - Made the pause button work properly. - Made use of the new anchoring stuff so that when you resize the window the buttons flow with it.
- 23:48 Revision 3659: - Added a new event type EZ_CONTROL_CHILD_HANDLER that passes on a pointer to a ch...
- - Added a new event type EZ_CONTROL_CHILD_HANDLER that passes on a pointer to a child control to an event function also. This is used when a child notifies its parent of an event. - Added two new events OnChildMoved and OnChildResize that notifies...
26/06/2008
- 01:24 Revision 3658: - Fade the demo_controls window when the mouse is not over it.
- - Fade the demo_controls window when the mouse is not over it.
- 01:23 Revision 3657: - Added support for setting overall opacity for a control, which affects the contr...
- - Added support for setting overall opacity for a control, which affects the control + all its children.
- 01:21 Revision 3656: Some cleanup
- Some cleanup
- 00:42 Revision 3655: - Added faster/slower/play buttons to the demo_controls.
- - Added faster/slower/play buttons to the demo_controls.
- 00:40 Revision 3654: Woops
- Woops
- 00:39 Revision 3653: - Renamed Cl_DemoSpeed(..) to Demo_GetSpeed(..) and moved it to cl_demo.c
- - Renamed Cl_DemoSpeed(..) to Demo_GetSpeed(..) and moved it to cl_demo.c
- 00:37 Revision 3652: Nothing!
- Nothing!
25/06/2008
- 21:20 Revision 3651: BUGFIX: Fixed demo rewinding when playing more than one demo (had forgotten to res...
- BUGFIX: Fixed demo rewinding when playing more than one demo (had forgotten to reset the demo rewinding stuff when starting playback).
- 02:45 Revision 3650: BUGFIX: When setting the new minimum virtual size of a control, we always need to ...
- BUGFIX: When setting the new minimum virtual size of a control, we always need to make sure the current virtual size isn't less than the min, and if so, resize it to the new min. This would cause the scrollbars on a scrollpane not to appear until ...
- 02:42 Revision 3649: Nothing special
- Nothing special
- 02:31 Revision 3648: Ehm, good job SVN merge!
- Ehm, good job SVN merge!
- 02:26 Revision 3647: Changed the tests of ez_controls stuff. Trying to find a bug in the ez_scrollpane ...
- Changed the tests of ez_controls stuff. Trying to find a bug in the ez_scrollpane in ez_window, it's not ez_:(
- 02:23 Revision 3646: - EZ_tree_Refreshed should be run whenever a control changes parenthood now. This ...
- - EZ_tree_Refreshed should be run whenever a control changes parenthood now. This is because I realised raising an OnMove or OnResize event in EZ_control_AddChild(..) function result in running overidden OnResize/OnMove functions that expects exte...
- 02:18 Revision 3645: - BUGFIX: Fixed so that when you click a button and release the button while still...
- - BUGFIX: Fixed so that when you click a button and release the button while still hovering the control, and the button is not toggleable, the button will become unpressed again (but still highlighted).
- 02:16 Revision 3644: Started adding some more controls to /demo_controls
- Started adding some more controls to /demo_controls
- 02:15 Revision 3643: - BUGFIX: I was setting MaxSize in EZ_control_SetMinSize :s - Added EZ_control_Set...
- - BUGFIX: I was setting MaxSize in EZ_control_SetMinSize :s - Added EZ_control_SetMin/MaxSize to the header file. - Added a new command EZ_tree_Refresh(..) which makes sure all controls are positioned/sized properly. Should be run after completing...
- 02:11 Revision 3642: Added a TODO
- Added a TODO
24/06/2008
- 23:10 Revision 3641: BUGFIX: Make sure the absolute position is update by raising an OnMove event when ...
- BUGFIX: Make sure the absolute position is update by raising an OnMove event when adding a child to a window control.
- 22:54 Revision 3640: BUGFIX: Fixed the mouse acting weird in /demo_controls in software... Had accident...
- BUGFIX: Fixed the mouse acting weird in /demo_controls in software... Had accidentally written == instead of != :D
- 22:51 Revision 3639: omg cosmetics! :D
- omg cosmetics! :D
- 22:16 Revision 3638: Cosmetics + fixed warning about IN_RawInput_MouseRead not being defined
- Cosmetics + fixed warning about IN_RawInput_MouseRead not being defined
- 01:48 Revision 3637: Added some functionality to the demo controls: - When clicking somewhere on the sl...
- Added some functionality to the demo controls: - When clicking somewhere on the slider, you jump to that part for the demo. - The demo time slider is now in a resizable "window"-control. - Added a label that shows the current demo time. - NOTE: Cu...
- 01:45 Revision 3636: - Added EZ_slider_GetPositionFromMouse(..) that returns the slider position based ...
- - Added EZ_slider_GetPositionFromMouse(..) that returns the slider position based on screen mouse coordinates. - Added EZ_slider_SetJumpToClick(..) which makes the slider handle jump to the point on the slider you click. (Normal behavior is to mak...
- 01:42 Revision 3635: Separated the actual "demo jumping" from CL_Demo_Jump_f to CL_Demo_Jump, so that y...
- Separated the actual "demo jumping" from CL_Demo_Jump_f to CL_Demo_Jump, so that you don't need to add a command to the console buffer when jumping in a demo from code.
- 01:39 Revision 3634: BUGFIX: Make sure we only delete the super control after we're done cleaning up th...
- BUGFIX: Make sure we only delete the super control after we're done cleaning up the extended stuff.
- 01:37 Revision 3633: BUGFIX: Fixed a bug when deleting all event handlers for an event.
- BUGFIX: Fixed a bug when deleting all event handlers for an event.
23/06/2008
- 20:32 Revision 3632: fix: some servers would get ping 999, especially those you ping to only a few ms; ...
- fix: some servers would get ping 999, especially those you ping to only a few ms; both this and the previous fix apply only for -nosockraw
- 17:07 Revision 3631: I guess we shouldn't assume a int is 4 bytes
- I guess we shouldn't assume a int is 4 bytes
- 15:25 Revision 3630: fix: pinging servers on windows would take too long no matter what sb_pingspersec ...
- fix: pinging servers on windows would take too long no matter what sb_pingspersec was set to was caused by calling Sleep(<low value>), which on Windows results in sleep for 18 or 50 ms unless we request better resolution explicitly
22/06/2008
- 17:49 Revision 3629: int StringToRGB_W(char *s, byte *rgb) now return number of parsed colors. BUGFIX:...
- int StringToRGB_W(char *s, byte *rgb) now return number of parsed colors. BUGFIX: light from rocket(and something also) did not work in some cases.
- 17:05 Revision 3628: example of how replace unsafe usage of Cmd_TokenizeString with safe Cmd_TokenizeSt...
- example of how replace unsafe usage of Cmd_TokenizeString with safe Cmd_TokenizeStringEx.
- 04:03 Revision 3627: - Made buttons toggleable (can be used for stuff like a checkbox). - I now change ...
- - Made buttons toggleable (can be used for stuff like a checkbox). - I now change the background image for the button based on mouse events instead of doing it on each frame in the OnDraw function. - Added a button image for when hovering a presse...
20/06/2008
- 22:40 Revision 3626: dunno about these ones.. but they seem more correctly this way than they have been...
- dunno about these ones.. but they seem more correctly this way than they have been before. not tested :-)
- 02:30 Revision 3625: - Updated how mouse x/y is updated. Using proper method instead of getting global ...
- - Updated how mouse x/y is updated. Using proper method instead of getting global vars. Mouse clicks and such still left to do though :s - Added new test stuff for the ez_controls stuff
- 02:28 Revision 3624: - Added skinning to the window/titlebar. You'll need to put all "ez_" images into ...
- - Added skinning to the window/titlebar. You'll need to put all "ez_" images into your gfx/ui/ dir (can be found here => http://uttergrottan.localghost.net/ezquake/gfx/ui/). (Test using the hud_editor and setting the #if in HUD_Editor_Init()
- 02:26 Revision 3623: - Renamed the button images to start with "ez_"
- - Renamed the button images to start with "ez_"
- 02:22 Revision 3622: - Removed the button specific skinning and used the generic one instead :)
- - Removed the button specific skinning and used the generic one instead :)
- 02:20 Revision 3621: - Added a generic way to skin controls (was specific to buttons before).
- - Added a generic way to skin controls (was specific to buttons before).
- 02:13 Revision 3620: Cosmetics + comments
- Cosmetics + comments
16/06/2008
- 11:09 Revision 3619: Added libircclient.a for Linux-x86, and made compilation work on Linux again.
- Added libircclient.a for Linux-x86, and made compilation work on Linux again.
15/06/2008
- 22:47 Revision 3618: Probably should do this to everything but key_game :)
- Probably should do this to everything but key_game :)
- 22:46 Revision 3617: BUGFIX: Fixed the sensitivity being way high when in the hud editor and tracking a...
- BUGFIX: Fixed the sensitivity being way high when in the hud editor and tracking a player in a demo/live.
- 22:45 Revision 3616: Cosmetics!
- Cosmetics!
- 20:59 Revision 3615: Cosmetics
- Cosmetics
- 17:22 Revision 3614: - Made use of the registry to save the choice of the user for the QW URL protocol ...
- - Made use of the registry to save the choice of the user for the QW URL protocol dialog. - Made it work on Vista properly. - Regarding QW URL stuff when registering the program that should be run when a qw://-url is clicked: Apparently HKEY_CLASS...
- 17:06 Revision 3613: change window caption format to something more easily understandable .. "status - ...
- change window caption format to something more easily understandable .. "status - 7/8 - map"
- 15:20 Revision 3612: osx: look for the resource files (pak files etc) in the 'Resource' directory of th...
- osx: look for the resource files (pak files etc) in the 'Resource' directory of the application bundle instead of the directory where the bundle is located. this allows us to deliver one .app bundle instead of a folder - yay!
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