Bloodfest damage punishing (Feature coding #384)


Added by swi about 2 years ago. Updated about 2 years ago.


Status:New Start date:12/04/2011
Priority:Normal Due date:
Assignee:Ivanhoe % Done:

0%

Category:Bloodfest
Target version:1.37

Description

Being damaged by other players in bloodfest is very annoying. Someone else gets punished because of another player's mistake, no fair.

Wouldn't it be more fair if when YOU hit another player, YOU are the one loosing the health, not him? Your mistake, your punishment.


History

Updated by deurk about 2 years ago

Interesting idea.

  • Target version set to 1.37
  • Category set to Bloodfest
  • Assignee set to Ivanhoe

Updated by Kalma about 2 years ago

It's not always the shooters fault, though.

Updated by JohnNy_cz about 2 years ago

perhaps both should lose health, making yourself invulnerable might cause some players fly around the map carelessly

Updated by deurk about 2 years ago

To what proportion? 2/3 attacker, 1/3 target?

Updated by Kalma about 2 years ago

Disable that weapon for shooter? Like lg gets disabled after trying to shoot in water.

Updated by deurk about 2 years ago

Kalma wrote:

Disable that weapon for shooter? Like lg gets disabled after trying to shoot in water.

So 2 mistakes and you finish bloodfest with axe? :D
No way :)

Updated by Kalma about 2 years ago

deurk wrote:

Kalma wrote:

Disable that weapon for shooter? Like lg gets disabled after trying to shoot in water.

So 2 mistakes and you finish bloodfest with axe? :D
No way :)

Well, maybe disable for <damage caused> seconds or something like that? :)

I'm not a big fan of the damage punishing idea. Instead give better incentive to keep teammates alive in the first place.

Updated by Renzo about 2 years ago

I don't like the idea at all. You should be careful where you aim/shoot at, because killing your teammates SHOULD make the damn mod harder. However the problem is with 1) enemies 2) ai 3) a lot of other stuff that makes this harder to achieve.

So no damage transfer or anything, the only way of dealing this is to make the enemies better somehow, so losing a teammate will make the remaining ones' life harder.

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