Bloodfest damage punishing (Feature coding #384)
Description
Being damaged by other players in bloodfest is very annoying. Someone else gets punished because of another player's mistake, no fair.
Wouldn't it be more fair if when YOU hit another player, YOU are the one loosing the health, not him? Your mistake, your punishment.
History
Updated by deurk about 2 years ago
Interesting idea.
- Target version set to 1.37
- Category set to Bloodfest
- Assignee set to Ivanhoe
Updated by Kalma about 2 years ago
It's not always the shooters fault, though.
Updated by JohnNy_cz about 2 years ago
perhaps both should lose health, making yourself invulnerable might cause some players fly around the map carelessly
Updated by deurk about 2 years ago
To what proportion? 2/3 attacker, 1/3 target?
Updated by Kalma about 2 years ago
Disable that weapon for shooter? Like lg gets disabled after trying to shoot in water.
Updated by deurk about 2 years ago
Kalma wrote:
Disable that weapon for shooter? Like lg gets disabled after trying to shoot in water.
So 2 mistakes and you finish bloodfest with axe? :D
No way :)
Updated by Kalma about 2 years ago
deurk wrote:
Kalma wrote:
Disable that weapon for shooter? Like lg gets disabled after trying to shoot in water.
So 2 mistakes and you finish bloodfest with axe? :D
No way :)
Well, maybe disable for <damage caused> seconds or something like that? :)
I'm not a big fan of the damage punishing idea. Instead give better incentive to keep teammates alive in the first place.
Updated by Renzo about 2 years ago
I don't like the idea at all. You should be careful where you aim/shoot at, because killing your teammates SHOULD make the damn mod harder. However the problem is with 1) enemies 2) ai 3) a lot of other stuff that makes this harder to achieve.
So no damage transfer or anything, the only way of dealing this is to make the enemies better somehow, so losing a teammate will make the remaining ones' life harder.