Bug #280

Default setinfo wswfix 1 always

Added by Renzo 12 months ago. Updated 12 months ago.

Status:Closed Start:11/08/2009
Priority:High Due date:
Assigned to:- % Done:

100%

Category:Core Spent time: 1.00 hour
Target version:1.36

Description

using /setinfo wswfix 1 is stupid, people don't even know this, so better default it always when on KTX server, it's a damn stupid bug anyway.

History

Updated by qqshka 12 months ago

unfortunatelly I can't do it default, ezq have bug which make it unusable, can't recall but I think bug caused by cl_weaponpreselect 1, NG/SNG/LG starts fire with low (choppy) rate, however I can't reproduce it now.

Updated by JohnNy_cz 12 months ago

Hm, that's news to me, cant reproduce either.
The only problem with cl_weaponpreselect 1 i know about is that it makes wswfix 1 not working at all. Partially "feature not bug" but could be changed easily so that work together as 'expected'. But the bug you talk about .. no idea.

Updated by Renzo 12 months ago

Tonik said it can and should be done, but I haven't seen him doing anything for the issue.

Also, why KTX can't have a feature that works with normal impulse scripts just because some ezQuake's feature does not work as it's supposed to? Make KTX work like it should and solve the problem with the client.

Updated by JohnNy_cz 12 months ago

My previous comment is incomplete - cl_weaponpreselect 2 resolves the problem I talk about.
So for me: wswfix 1 + cl_weaponpreselect 2 works perfect.

Updated by qqshka 12 months ago

Renzo wrote:

Tonik said it can and should be done, but I haven't seen him doing anything for the issue.

Also, why KTX can't have a feature that works with normal impulse scripts just because some ezQuake's feature does not work as it's supposed to? Make KTX work like it should and solve the problem with the client.

I did it for KTX, dunno about client... lets see. :E

Updated by Renzo 12 months ago

  • Category set to Core
  • Status changed from New to Closed
  • % Done changed from 0 to 100

Enabled in r1000 and updated "a few" servers, let's see if people complain.

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