jittery projectiles (Bug fixing #274)


Added by Anonymous almost 4 years ago. Updated about 1 year ago.


Status:Rejected Start date:31/05/2009
Priority:Low Due date:31/05/2029
Assignee:- % Done:

0%

Category:Core
Target version:0.31

Description

hi, there seems to be a bug in a farily recent revision of mvdsv that makes fired projectiles jittery or move jumpy. this is most noticeable in demos at slow (2 - 10%) demospeeds but it has been reported to be noticeable in normal gameplay, too. i'm reporting this here in hopes that a remedy for this can be found as i would like to use mvd demos at slow demospeed for a movie project. for further details please refer to the forum thread here http://www.quakeworld.nu/forum/viewtopic.php?id=3760 i also posted a video where the bug can be seen in action.
thanks!

actually i'm uploading the video here, too, for reference.
/dEus


video2.avi - jittery rocket (9.8 MB) Anonymous, 31/05/2009 20:59


History

Updated by Renzo almost 4 years ago

This has very, very low priority. The explantion was given in your qw.nu thread.

The MVDSV people have to discuss about it (we have already done so) and see if there's any possible way of doing this without breaking everything up in the process, or trying to fix it clientside.

Impact on the game: 0/100

Impact on watching demos: 1/100

Impact on watching demos + thinking about movies: ~20/100

Well, we'll see.

  • Due date set to 31/05/2029
  • Priority changed from Normal to Low
  • Status changed from New to On Hold
  • Category set to Core
  • Target version set to Later versions

Updated by Renzo almost 4 years ago

We don't have time or interest for this, since it's perceptible only during demo playback at very low speeds.

  • Status changed from On Hold to Rejected

Updated by deurk over 2 years ago

  • Target version changed from Later versions to 0.30

Updated by deurk about 1 year ago

  • Target version changed from 0.30 to 0.31

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