Allow loading and saving of route files (Feature coding #224)
History
Updated by deurk about 4 years ago
- Priority changed from Normal to Urgent
Updated by deurk about 4 years ago
- Priority changed from Urgent to High
Updated by deurk about 4 years ago
After thinking about it a bit, writing files on server is not a great idea even if it is convenient for players. Server admins might not like files spam at all...
So, loading will be kept, a new command will be added to display in console what should be included in a route file (you could use it to submit such a file to your server admin or to the KTX team for example) and new commands will appear to allow direct input of coordinates for race nodes (which will allow client side scripting of routes).
That way admins will be happy, and players will have a fast way to enable a custom route they previously created.
- Status changed from New to In Progress
- Assignee set to deurk
- % Done changed from 0 to 10
Updated by deurk about 4 years ago
- Priority changed from High to Low
Updated by deurk about 4 years ago
- Priority changed from Low to Normal
Updated by deurk about 4 years ago
- % Done changed from 10 to 70
Updated by deurk about 4 years ago
- % Done changed from 70 to 20
Updated by deurk about 4 years ago
- Due date set to 05/05/2009
- Estimated time set to 2.00
Updated by Renzo over 3 years ago
- Target version changed from 1.36 to 1.37
Updated by deurk over 3 years ago
- Status changed from In Progress to On Hold
Updated by deurk over 2 years ago
Moved to KTX 1.39 to avoid delaying release of 1.37
- Status changed from On Hold to New
- % Done changed from 20 to 0
- Target version changed from 1.37 to 1.39
Updated by mushi about 2 years ago
imo this feature is nonsense.
its much more interesting to force everyone to ONE route. the mod is fragmented enough, this would add more fragmentation:
"A: Did u see the record run on slide3?
B: which server?
A: server <ip>
B: which route?
A: route y!"
bah :)