Feature #119

sv_cullentities

Added by Anonymous about 2 years ago. Updated over 1 year ago.

Status:New Start:11/05/2008
Priority:Low Due date:11/05/2030
Assigned to:qqshka % Done:

0%

Category:Core Spent time: -
Target version:Later versions

Description

A technique used by the server that prevent the use of wallhacks by not sending info on where the entities are locaded when they not are in the PoV (e.g. behind walls) of the player.

Advantages: wallhacks renders useless, eats less bandwidth.

Some other Quake engines that already use it is Darkplaces, FTE and recent ProQuake.

History

Updated by Renzo about 2 years ago

  • Due date set to 11/05/2030
  • Category set to Core
  • Status changed from New to 2
  • Priority changed from Normal to Low
  • Target version set to Later versions

We'll see.

Updated by deurk about 2 years ago

  • Assigned to set to qqshka

Updated by Andreas over 1 year ago

Just wanted to add this link that describes how to implement it:
http://forums.inside3d.com/viewtopic.php?t=1291

Should add some (minor) disadvantages too:
- Requires more CPU time from the server (no way!!)
- Glow from players that have picked up pent/quad wont glow through walls for other players (this on is also kind of obvious)
- Same as above with glow from powerups/explosions (when sv_cullentities == 2)

Updated by deurk over 1 year ago

  • Status changed from 2 to New

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