Feature #119
sv_cullentities
| Status: | New | Start: | 11/05/2008 | |
|---|---|---|---|---|
| Priority: | Low | Due date: | 11/05/2030 | |
| Assigned to: | % Done: | 0% |
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| Category: | Core | Spent time: | - | |
| Target version: | Later versions |
Description
A technique used by the server that prevent the use of wallhacks by not sending info on where the entities are locaded when they not are in the PoV (e.g. behind walls) of the player.
Advantages: wallhacks renders useless, eats less bandwidth.
Some other Quake engines that already use it is Darkplaces, FTE and recent ProQuake.
History
Updated by Renzo about 2 years ago
- Due date set to 11/05/2030
- Category set to Core
- Status changed from New to 2
- Priority changed from Normal to Low
- Target version set to Later versions
We'll see.
Updated by deurk about 2 years ago
- Assigned to set to qqshka
Updated by Andreas over 1 year ago
Just wanted to add this link that describes how to implement it:
http://forums.inside3d.com/viewtopic.php?t=1291
Should add some (minor) disadvantages too:
- Requires more CPU time from the server (no way!!)
- Glow from players that have picked up pent/quad wont glow through walls for other players (this on is also kind of obvious)
- Same as above with glow from powerups/explosions (when sv_cullentities == 2)
Updated by deurk over 1 year ago
- Status changed from 2 to New